Namco Producer Slams Nintendo Wii U – Processing Limitations Brings up “Issues” for Tekken Tag Tournament 2
The producer behind the popular fight franchise Tekken has delivered a low blow to Nintendo, just as the gaming giant prepares to launch its Wii U – a ‘living room revolution’ which took everyone by surprise and impressed us at the recent E3 Expo.
Katsuhiro Harada of Namco Bandai who has worked on a number of Tekken titles including soon-to-be-released Tekken Tag Tournament 2 thinks otherwise and despite the sequel to the innovative combat game actually arriving on the Wii U in the near future and praising the future Nintendo home console’s graphic upgrades he slams the hardware spec and processing capabilities as ‘kinda low’ compared to its rivals the Xbox 360 and Playstation 3.
Speaking to Digital Spy Harada says “As far as graphical processing and such, it’s not much of an issue” but commenting on the limitations brought about the Wii U’s CPU he adds “I guess they’re trying to keep power consumption down so we have to come up with creative ways to get around that” and with this in mind Tekken Tag Tournament on the Wii U is “taking a little bit of time.”
“For example on PS3 it was kind of difficult at first, but if you made good use of the different cores, you could split up the processing tasks and you could achieve very good effects. But this is kind of a different issue than that” – says the Namco man.
Despite these challenges thrown up by issues with the Nintendo consoles motor, Harada does suggest that production of Tekken Tag Tournament 2 on Wii U is “coming along rapidly” and shouldn’t arrive much later than the Xbox 360 and PS3 versions which arrive on September the 14th.
Tekken Tag Tournament 2 boasts a special stage featuring rapper Snoop Dogg who also supplies the background track for his very own level!
Source: Digital Spy